Development
The idea for Kingdom Hearts came about when producer Shinji Hashimoto met a Disney executive in an elevator; Square and Disney had previously worked in the same building in Japan. The production team consisted of over one hundred members from both Square and Disney Interactive. The game began development in February 2000 and originally focused more on the gameplay with a simple story to appeal to Disney's target age range. After executive producer Hironobu Sakaguchi told director Tetsuya Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, Nomura began to develop the story further. When choosing the Disney worlds to include in the game, Nomura and his team tried to pick worlds that had distinctively different looks. They also tried to take into account worlds with Disney characters that would be interesting. Though they had few restrictions on which worlds they could use from the Disney franchises, they tried to remain within each character's boundaries set by their respective Disney films.
Additional content was added to the North American release that was absent in the initial Japanese release: new optional bosses, one of which was named after the winner of the official website's "Name-In-Game" sweepstakes, an extra difficulty level, and a teaser of Kingdom Hearts II accessible by meeting certain criteria. Nomura included the teaser in order to gauge fan reaction to the possibility of a sequel; he felt that if the idea was unpopular, then it would be best to leave certain events in the game unexplained. The new content was later added to the Japanese re-release titled Kingdom Hearts Final Mix. Final Mix also included additional content such as new items, cut scenes, and enemies. The new content further hinted at plotlines that would be explained in sequels. Some content omitted from Kingdom Hearts was later added into Kingdom Hearts II. A world based on The Lion King, for instance, was unfeasible because an additional program was required to process movement on four legs—a necessity since Sora would become a lion in that world. Due to time constraints, the developers left out an optional boss battle, similar to the Sephiroth battle, against Tifa Lockhart. She was later included in Kingdom Hearts II as a more developed character.
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