Reception
Reception | |
---|---|
Review scores | |
Publication | Score |
GameSpot | 5.1 |
IGN | 7.0 |
Kid Icarus had shipped 1.76 million copies worldwide by late 2003, and has gained a cult following. The game has been met with mixed reviews from critics over the years. In October 1992, a staff writer of the UK publication Nintendo Magazine System said that Kid Icarus was "pretty good fun", but did not "compare too well" to other platform games, owing in part to its "rather dated" graphics. Retro Gamer magazine's Stuart Hunt called Kid Icarus an "unsung hero of the NES" that "looks and sounds pretty". He described the music by Hirokazu Tanaka as "sublime", and the enemy characters as "brilliantly drawn". Although he considered the blend of gameplay elements from different genres a success, he said that Kid Icarus suffered from "frustrating" design flaws, such as its high difficulty level. Jeremy Parish of 1UP.com expressed his disagreement with the game's status as an "unfairly forgotten masterpiece" among its substantial Internet following. He found Kid Icarus to be "underwhelming", "buggy" and "pretty annoying", and noted that it exhibited "shrill music loose controls and some weird design decisions". Notwithstanding his disapproval of these elements, Parish said that the game was " terrible, or even bad – just a little lacking". He recommended players to buy the Virtual Console version, if only because it allowed them to experience Kid Icarus "with a fresh perspective".
GameSpot's Frank Provo reviewed the Virtual Console version of the game. He noted that the gameplay of Kid Icarus was " the most unique blueprint for a video game", but that it had been "fairly fresh back in 1987". He considered the difficulty level "excessive", and found certain areas to be designed "solely to frustrate players". Provo said that the presentation of the game had " aged gracefully". Despite his favorable comments on the Grecian scenery, he criticized the graphics for its small, bicolored and barely animated sprites, its black backgrounds, and the absence of multiple scrolling layers. He thought that the music was "nicely composed", but that the sound effects were "all taps and thuds". He was dissatisfied with the emulation of the game, as the Virtual Console release preserves the slowdown problems of the original NES version, but has its cheat codes removed. Provo closed his review with a warning for potential buyers: he said that players could appreciate Kid Icarus for its "straightforward gameplay and challenging level layouts", but might "find nothing special in the gameplay and recoil in horror at the unflinching difficulty". Lucas M. Thomas of IGN noted that the game design was "odd" and "not Nintendo's most focused". He thought that it had " aged in as timeless a manner as many other first-party Nintendo games from the NES era", and described Kid Icarus as "one of those games that made a lot more sense back in the '80s, accompanied by a tips and tricks strategy sheet". He complimented the theme music, which he considered "heroic and memorable". In his review of the Virtual Console release, Thomas frowned upon Nintendo's decision to remove the NES cheat codes, and called the omission "nonsensical". He found it to be "not an issue worthy of a prolonged rant", but said that " willfully edited its product, and damaged its nostalgic value in the process".
Kid Icarus was included in IGN's lists of the top 100 NES games and the top 100 games of all time; it came in 20th and 84th place, respectively. The game was inducted into GameSpy's "Hall of Fame", and was voted 54th place in Nintendo Power's top 200 Nintendo games. Nintendo Power also listed it as the 20th best NES video game, and praised it for its "unique vertically scrolling stages, fun platforming, and infectious 8-bit tunes", in spite of its "unmerciful difficulty".
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