Kid Icarus - Plot

Plot

The game is set in Angel Land, which is a fantasy world with a Greek mythology theme. The backstory of Kid Icarus is described in the instruction booklet: Before the events of the game, earth was ruled by the goddess, or Queen of light, Palutena, and the goddess, or Queen of darkness, Medusa. Palutena bestowed the people with light to make them happy, but Medusa hated the humans, dried up their crop, and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster, and banished her to the underworld. Out of revenge, Medusa conspired with the monsters of the underworld to take over Palutena's residence, the sky temple. She launched a surprise attack, and stole the three sacred treasures – the Mirror Shield, the Light Arrows, and the Wings of Pegasus – which deprived Palutena's army of its power. After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle, and imprisoned deep inside the sky temple. With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the underworld, and sets out to save Palutena and Earth. Throughout the course of the story, Pit retrieves the three sacred treasures from the fortress gatekeepers at the end of the game's stages. Afterward, he equips himself with the treasures, and storms the sky temple, where he defeats Medusa and rescues Palutena. The game has multiple endings: depending on the player's performance, Palutena either presents Pit with headgear, or transforms him into a full-grown angel.

Read more about this topic:  Kid Icarus

Famous quotes containing the word plot:

    Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.
    Jane Rule (b. 1931)

    But, when to Sin our byast Nature leans,
    The careful Devil is still at hand with means;
    And providently Pimps for ill desires:
    The Good Old Cause, reviv’d, a Plot requires,
    Plots, true or false, are necessary things,
    To raise up Common-wealths and ruine Kings.
    John Dryden (1631–1700)

    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
    —E.M. (Edward Morgan)