Working Groups
- OpenGL, a cross-platform computer graphics API
- OpenCL, a cross-platform computation API.
- COLLADA, a file-format intended to facilitate interchange of 3D assets.
- OpenGL SC, a safety critical profile of OpenGL ES designed to meet the needs of the safety-critical market
- OpenKODE, an API for providing abstracted, portable access to operating system resources such as file systems, networks and math libraries
- OpenGL ES, a derivative of OpenGL for use on mobile and embedded systems, such as cell phones, portable gaming devices, and more
- OpenVG, an API for accelerating processing of 2D vector graphics .
- OpenMAX, a layered set of three programming interfaces of various abstraction levels, providing access to multimedia functionality
- OpenSL ES, an audio API tuned for embedded systems, standardizing access to features such as 3D positional audio and MIDI playback
- EGL, an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system
- OpenWF, APIs for 2D graphics composition and display control
- OpenML, an API for capturing, transporting, processing, displaying, and synchronizing digital media
- WebGL, a JavaScript binding to OpenGL ES within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards
- WebCL, a JavaScript binding to OpenCL within a browser.
- StreamInput, an API for consistently handling input devices.
- Vision, Hardware acceleration API for Computer Vision applications and libraries
Read more about this topic: Khronos Group
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