Johnny Turbo - Plot

Plot

Three issues were published in Electronic Gaming Monthly (and possibly other video game publications). Each issue consisted of four, full-color pages. The issues were numbered 43 through 45.

The first issue (#43), "The Master Plan!," opens with Mr. FEKA and some sinister-looking FEKA agents discussing the company's master plan: to convince children their system is the only CD console available. "Computer expert" John Brandstetter learns of this, and, as Johnny Turbo, confronts FEKA agents selling their console on the streets. He says the Turbo CD was the first to market, says that FEKA have CD games of which already appeared on the Turbo CD, defeats the FEKA agents and reveals them to be "not even human" (the FEKA minions have glowing red eyes).

The second issue (#44), "Let 'em Dangle!!," opens with Mr. FEKA assuring his underlings that they can get rich as long as kids are convinced the FEKA CD is a complete system. Johnny Turbo, coming fresh from a comparison between the TurboDuo's pack-in software (Gate of Thunder) and the FEKA's (a game which "doesn't even compare" -- Sol-Feace), interrupts a FEKA sale at a local toy store, reveals the truth about the FEKA system, and promises that Mr. FEKA can't hide from him. Observing from a control room, Mr. FEKA decides it's time to teach Johnny Turbo a lesson. Johnny Turbo appears at the end of the issue to pitch the "CD shooter" Lords of Thunder (The screenshot shown is in fact from Gate of Thunder), Which, ironically would also be released on the Sega Mega CD.

The surrealistic third issue (#45), "Sleepwalker," opens with Tony heading to bed, and in his dream he hears Johnny Turbo's voice, telling him about Gate of Thunder and Lords of Thunder, and telling him a code to access Bomberman on a three-in-one disc.

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