John Carmack - Games

Games

Titles are listed below in reverse chronological order.

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Date of Release Title Developer Publisher Credited for
TBA Doom 4 id Software Bethesda Softworks technical director, engine programmer, developer
October 16, 2012 Doom 3 BFG Edition id Software Bethesda Softworks technical director, engine programmer, developer
October 4, 2011 Rage id Software Bethesda Softworks technical director, engine programmer, developer
August 18, 2009 Wolfenstein Raven Software Activision Blizzard engine programmer
September 28, 2007 Enemy Territory: Quake Wars Splash Damage Activision programming
May 1, 2006 Orcs & Elves Fountainhead Entertainment Electronic Arts producer/programmer/writer
October 18, 2005 Quake 4 Raven Software Activision, Bethesda Softworks (Republished 2012) technical director
September 13, 2005 Doom RPG Fountainhead Entertainment id Software producer/programmer
April 3, 2005 Doom 3: Resurrection of Evil Nerve Software Activision technical director
August 3, 2004 Doom 3 id Software Activision technical director
November 19, 2001 Return to Castle Wolfenstein id Software Activision technical director
December 15, 2000 Quake III: Team Arena id Software Activision programming
December 2, 1999 Quake III Arena id Software Activision programming
December 9, 1997 Quake II id Software Activision programming
March 31, 1997 Doom 64 Midway Games Midway Games programming
June 22, 1996 Quake id Software id Software programming
May 31, 1996 Strife Rogue Entertainment Velocity engine programmer
October 30, 1995 Hexen: Beyond Heretic Raven Software id Software 3D engine
1996 Final Doom id Software GT Interactive programming
December 23, 1994 Heretic Raven Software id Software engine programmer
October 10, 1994 Doom II: Hell on Earth id Software GT Interactive programming
December 10, 1993 Doom id Software id Software programming
1993 Shadowcaster Raven Software Origin Systems 3D engine
September 18, 1992 Spear of Destiny id Software FormGen software engineer
May 5, 1992 Wolfenstein 3D id Software Apogee Software programming
1991 Catacomb 3-D id Software Softdisk programming
1991 Commander Keen: Aliens Ate My Babysitter! id Software FormGen programming
December 15, 1991 Commander Keen: Goodbye Galaxy! id Software Apogee Software programming
1991 Commander Keen: Keen Dreams id Software Softdisk programming
1991 Shadow Knights id Software Softdisk design/programming
1991 Rescue Rover 2 id Software Softdisk programmer
1991 Rescue Rover id Software Softdisk programmer
1991 Hovertank 3D id Software Softdisk programming
1991 Dangerous Dave in the Haunted Mansion id Software Softdisk programming
December 14, 1990 "Commander Keen: Invasion of the Vorticons" id Software Apogee Software programming
1990 Slordax: The Unknown Enemy Softdisk Softdisk programming
1990 Catacomb II Softdisk Softdisk developer
1990 Catacomb Softdisk Softdisk programmer
1990 Dark Designs II: Closing the Gate Softdisk Softdisk programmer/designer
1990 Dark Designs: Grelminar's Staff John Carmack Softdisk developer
1990 Tennis John Carmack Softdisk developer
1990 Wraith: The Devil's Demise John Carmack Nite Owl Productions developer
1989 Shadowforge John Carmack Nite Owl Productions developer

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Famous quotes containing the word games:

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
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    As long as lightly all their livelong sessions,
    Like a yardful of schoolboys out at recess
    Before their plays and games were organized,
    They yelling mix tag, hide-and-seek, hopscotch,
    And leapfrog in each other’s way all’s well.
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    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)