Games
Titles are listed below in reverse chronological order.
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Date of Release | Title | Developer | Publisher | Credited for |
---|---|---|---|---|
TBA | Doom 4 | id Software | Bethesda Softworks | technical director, engine programmer, developer |
October 16, 2012 | Doom 3 BFG Edition | id Software | Bethesda Softworks | technical director, engine programmer, developer |
October 4, 2011 | Rage | id Software | Bethesda Softworks | technical director, engine programmer, developer |
August 18, 2009 | Wolfenstein | Raven Software | Activision Blizzard | engine programmer |
September 28, 2007 | Enemy Territory: Quake Wars | Splash Damage | Activision | programming |
May 1, 2006 | Orcs & Elves | Fountainhead Entertainment | Electronic Arts | producer/programmer/writer |
October 18, 2005 | Quake 4 | Raven Software | Activision, Bethesda Softworks (Republished 2012) | technical director |
September 13, 2005 | Doom RPG | Fountainhead Entertainment | id Software | producer/programmer |
April 3, 2005 | Doom 3: Resurrection of Evil | Nerve Software | Activision | technical director |
August 3, 2004 | Doom 3 | id Software | Activision | technical director |
November 19, 2001 | Return to Castle Wolfenstein | id Software | Activision | technical director |
December 15, 2000 | Quake III: Team Arena | id Software | Activision | programming |
December 2, 1999 | Quake III Arena | id Software | Activision | programming |
December 9, 1997 | Quake II | id Software | Activision | programming |
March 31, 1997 | Doom 64 | Midway Games | Midway Games | programming |
June 22, 1996 | Quake | id Software | id Software | programming |
May 31, 1996 | Strife | Rogue Entertainment | Velocity | engine programmer |
October 30, 1995 | Hexen: Beyond Heretic | Raven Software | id Software | 3D engine |
1996 | Final Doom | id Software | GT Interactive | programming |
December 23, 1994 | Heretic | Raven Software | id Software | engine programmer |
October 10, 1994 | Doom II: Hell on Earth | id Software | GT Interactive | programming |
December 10, 1993 | Doom | id Software | id Software | programming |
1993 | Shadowcaster | Raven Software | Origin Systems | 3D engine |
September 18, 1992 | Spear of Destiny | id Software | FormGen | software engineer |
May 5, 1992 | Wolfenstein 3D | id Software | Apogee Software | programming |
1991 | Catacomb 3-D | id Software | Softdisk | programming |
1991 | Commander Keen: Aliens Ate My Babysitter! | id Software | FormGen | programming |
December 15, 1991 | Commander Keen: Goodbye Galaxy! | id Software | Apogee Software | programming |
1991 | Commander Keen: Keen Dreams | id Software | Softdisk | programming |
1991 | Shadow Knights | id Software | Softdisk | design/programming |
1991 | Rescue Rover 2 | id Software | Softdisk | programmer |
1991 | Rescue Rover | id Software | Softdisk | programmer |
1991 | Hovertank 3D | id Software | Softdisk | programming |
1991 | Dangerous Dave in the Haunted Mansion | id Software | Softdisk | programming |
December 14, 1990 | "Commander Keen: Invasion of the Vorticons" | id Software | Apogee Software | programming |
1990 | Slordax: The Unknown Enemy | Softdisk | Softdisk | programming |
1990 | Catacomb II | Softdisk | Softdisk | developer |
1990 | Catacomb | Softdisk | Softdisk | programmer |
1990 | Dark Designs II: Closing the Gate | Softdisk | Softdisk | programmer/designer |
1990 | Dark Designs: Grelminar's Staff | John Carmack | Softdisk | developer |
1990 | Tennis | John Carmack | Softdisk | developer |
1990 | Wraith: The Devil's Demise | John Carmack | Nite Owl Productions | developer |
1989 | Shadowforge | John Carmack | Nite Owl Productions | developer |
Read more about this topic: John Carmack
Famous quotes containing the word games:
“In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.”
—Walter Wellesley (Red)
“As long as lightly all their livelong sessions,
Like a yardful of schoolboys out at recess
Before their plays and games were organized,
They yelling mix tag, hide-and-seek, hopscotch,
And leapfrog in each others way alls well.”
—Robert Frost (18741963)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)