In Video Games
Joe Musashi is the protagonist of Shinobi (1987-89), The Revenge of Shinobi (1989), The G.G. Shinobi (1991), Shinobi II: The Silent Fury (1992), and Shinobi III: Return of the Ninja Master (1993). Revenge introduced his girlfriend Naoko, who was the daughter of Musashi's master.
Musashi is an unlockable secret character in the 2002 Shinobi, the 2011's Shinobi 3D, and the 2003's Nightshade (also known as Kunoichi). Outside of the Shinobi series, he is also a playable character in the racing game Sonic & All-Stars Racing Transformed, where he is using a quad bike.
In addition, the heroes of Shadow Dancer (1989), Shadow Dancer: The Secret of Shinobi (1990) and The Cyber Shinobi (1990) are his descendants - the son Hayate and the grandson also named Joe, while the protagonist of Shinobi 3D is his father Jiro. The original Joe Musashi himself is starring in the English versions of the Shadow Dancer games.
When debuting in the Shinobi series, Musashi was designed with a costume that would be described by IGN as "thoroughly traditional", whereas Sega would coordinate later characters with a post-modern aesthetic. His primary weapons in most games are shuriken or kunai-like throwing knives and he also has a sword named Hazy Moon (朧月, Oborotsugi?) that he can charge for a powerful special attack. In addition, he also possesses various ninjitsu skill techniques and jutsu spells.
Read more about this topic: Joe Musashi
Famous quotes containing the words video games, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video pastthe portrayals of family life on such television programs as Leave it to Beaver and Father Knows Best and all the rest.”
—Richard Louv (20th century)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)