James Bond 007: Everything or Nothing is a third-person shooter video game, where the player controls James Bond. Bond is modeled after and voiced by the former James Bond actor Pierce Brosnan, making it his final performance for the character in game or in film. Developed by EA Redwood Shores and published by Electronic Arts. It was released for the PlayStation 2, Xbox, and Nintendo GameCube consoles. The Game Boy Advance version was developed by Griptonite Games. Although the game achieved Platinum Hits status on the Xbox, it is one of the few games that has not been made backwards compatible with the Xbox 360. This was also the last James Bond game to have an original story and title until the release of Blood Stone in 2010.
Written by Bruce Feirstein, Danny Bilson and Paul Demeo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.
Read more about James Bond 007: Everything Or Nothing: Gameplay, Plot, Development, Music, Reception
Famous quotes containing the word bond:
“Mans characteristic privilege is that the bond he accepts is not physical but moral; that is, social. He is governed not by a material environment brutally imposed on him, but by a conscience superior to his own, the superiority of which he feels. Because the greater, better part of his existence transcends the body, he escapes the bodys yoke, but is subject to that of society.”
—Emile Durkheim (18581917)