It's Mr. Pants - Development

Development

The game was originally revealed as Donkey Kong Coconut Crackers. It featured an isometric gameplay grid and Donkey Kong-themed levels and modes. The isometric view was scrapped because it was thought to be too awkward to see where puzzle pieces near the back of the board were. The game itself received the Mr. Pants theme due to Rare being bought out by Microsoft in 2002 (Nintendo holds the rights to Donkey Kong). It was presented at E3 2001 by Rare, which at the time was a second-party developer for Nintendo, along with other projects for Nintendo platforms that have since been canceled, such as Donkey Kong Racing and Diddy Kong Pilot (which later became Banjo-Pilot). The game was also in development for the Gizmondo, but was cancelled due to the console's failure.

The 'Crayon Snake' that circles around the board in Marathon Mode eating the game pieces was originally called the 'Pants Snake'. THQ thought that this was a bit too risqué and requested the name change.

Mr. Pants has several cameos in other Rare games, even before the official release of the It's Mr. Pants game, such as Jet Force Gemini, Banjo-Tooie, and Banjo-Kazooie: Nuts & Bolts. Nuts & Bolts is currently the only game where Mr. Pants' cameo was featured after It's Mr. Pants was released.

Read more about this topic:  It's Mr. Pants

Famous quotes containing the word development:

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)

    As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    Ultimately, it is the receiving of the child and hearing what he or she has to say that develops the child’s mind and personhood.... Parents who enter into a dialogue with their children, who draw out and respect their opinions, are more likely to have children whose intellectual and ethical development proceeds rapidly and surely.
    Mary Field Belenky (20th century)