List of Video Games
| Year | Title | Platform(s) | |||||
|---|---|---|---|---|---|---|---|
| GBC | Mac | N64 | PS2 | Win | Xbox | ||
| 1998 | Dominion: Storm Over Gift 3 | No | No | No | No | Yes | No |
| 2000 | Daikatana | Yes | No | Yes | No | Yes | No |
| 2000 | Deus Ex | No | Yes | No | Yes | Yes | No |
| 2001 | Anachronox | No | No | No | No | Yes | No |
| 2003 | Deus Ex: Invisible War | No | No | No | No | Yes | Yes |
| 2004 | Thief: Deadly Shadows | No | No | No | No | Yes | Yes |
Read more about this topic: Ion Storm
Famous quotes containing the words video games, list of, list, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“Every morning I woke in dread, waiting for the day nurse to go on her rounds and announce from the list of names in her hand whether or not I was for shock treatment, the new and fashionable means of quieting people and of making them realize that orders are to be obeyed and floors are to be polished without anyone protesting and faces are to be made to be fixed into smiles and weeping is a crime.”
—Janet Frame (b. 1924)
“I am opposed to writing about the private lives of living authors and psychoanalyzing them while they are alive. Criticism is getting all mixed up with a combination of the Junior F.B.I.- men, discards from Freud and Jung and a sort of Columnist peep- hole and missing laundry list school.... Every young English professor sees gold in them dirty sheets now. Imagine what they can do with the soiled sheets of four legal beds by the same writer and you can see why their tongues are slavering.”
—Ernest Hemingway (18991961)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)