An invisible wall or invisi-wall is a video game term for a boundary that limits where a player can go in a certain area, but doesn't appear in-game as any kind of visible obstacle, or as an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence. In 2D games, the edge of the screen itself can form an "invisible wall", in that a character in play may be prevented from travelling off the edge of the screen. In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area. This is often done in preference to using a more visible boundary, as this can reduce the realism of the environment.
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Famous quotes containing the words invisible and/or wall:
“A revolution is not the overturning of a cart, a reshuffling in the cards of state. It is a process, a swelling, a new growth in the race. If it is real, not simply a trauma, it is another ring in the tree of history, layer upon layer of invisible tissue composing the evidence of a circle.”
—Kate Millett (b. 1934)
“But I would cry,
rooted into the wall that
was once my mother,
if I could remember how
and if I had the tears.”
—Anne Sexton (19281974)