An invisible wall or invisi-wall is a video game term for a boundary that limits where a player can go in a certain area, but doesn't appear in-game as any kind of visible obstacle, or as an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence. In 2D games, the edge of the screen itself can form an "invisible wall", in that a character in play may be prevented from travelling off the edge of the screen. In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area. This is often done in preference to using a more visible boundary, as this can reduce the realism of the environment.
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Famous quotes containing the words invisible and/or wall:
“To begin at the beginning: It is spring, moonless night in the small town, starless and bible-black, the cobblestreets silent and the hunched courters-and-rabbits wood limping invisible down to the sloeblack, slow, black, crowblack, fishingboat-bobbing sea.”
—Dylan Thomas (19141953)
“The mountain stood there to be pointed at.
Pasture ran up the side a little way,
And then there was a wall of trees with trunks;
After that only tops of trees, and cliffs
Imperfectly concealed among the leaves.”
—Robert Frost (18741963)