Invisible Wall

An invisible wall or invisi-wall is a video game term for a boundary that limits where a player can go in a certain area, but doesn't appear in-game as any kind of visible obstacle, or as an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence. In 2D games, the edge of the screen itself can form an "invisible wall", in that a character in play may be prevented from travelling off the edge of the screen. In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area. This is often done in preference to using a more visible boundary, as this can reduce the realism of the environment.

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Famous quotes containing the words invisible and/or wall:

    The dress of a woman of Lhasa,
    In its place,
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    Wallace Stevens (1879–1955)

    Mountain, mountain, mountain,
    marking time. Each
    nameless, wall beyond wall, wavering
    redefinition of
    horizon.
    Denise Levertov (b. 1923)