An invisible wall or invisi-wall is a video game term for a boundary that limits where a player can go in a certain area, but doesn't appear in-game as any kind of visible obstacle, or as an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence. In 2D games, the edge of the screen itself can form an "invisible wall", in that a character in play may be prevented from travelling off the edge of the screen. In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area. This is often done in preference to using a more visible boundary, as this can reduce the realism of the environment.
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Famous quotes containing the words invisible and/or wall:
“He could not know my thoughts,
but between us,
the shuttle sped,
passed back,
the invisible web,
bound us....”
—Hilda Doolittle (18861961)
“What harm cause not those huge draughts or pictures which wanton youth with chalk or coals draw in each passage, wall or stairs of our great houses, whence a cruel contempt of our natural store is bred in them?”
—Michel de Montaigne (15331592)