Introversion Software - History

History

The company was founded in 2001 by three friends, Chris Delay; Mark Morris; and Thomas Arundel, who met when they were undergraduates at Imperial College London. The company originally labelled itself 'the last of the bedroom programmers' due to the team working out of their homes rather than having an office - they finally moved into an office when working on their fourth game, Multiwinia. Their first released game, Uplink, was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other 'business' elements. Their small initial investment enabled them to buy CD-Rs and printer cartridges. Early copies of the game were hand-made. The company was able to fully make back their investment within a few hours of accepting orders. A large community formed and the team, along with a new programmer, Andy Bainbridge, started work on two new games: Darwinia and DEFCON.

Darwinia was released to much critical acclaim and was eventually re-released via Steam on 14 December 2005. Uplink has also since joined Darwinia on Steam, as of summer 2006. On 29 September 2006, Introversion Software launched its third game, DEFCON. Shortly after its release, Introversion had measured their bandwidth in terabytes for the first time. Soon after the release of DEFCON Introversion began work on a fourth game called Subversion. Their fourth game, however, was Multiwinia, a multiplayer follow up to Darwinia, and was released on 19 September 2008. Sales have so far failed to live up to the example set by DEFCON. Despite this, it was received well by the community and indie gamers alike.

Darwinia and Multiwinia were eventually ported for the Xbox 360. This resulted in the eventual release of Darwinia+, which included both games, to the Xbox Live Arcade on 10 February 2008

Introversion has a relatively minute, but dedicated, following.

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