Information Set (game Theory)

Information Set (game Theory)

In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed. If the game has perfect information, every information set contains only one member, namely the point actually reached at that stage of the game. Otherwise, it is the case that some players cannot be sure exactly what has taken place so far in the game and what their position is.

More specifically, in the extensive form, an information set is a set of decision nodes such that:

  1. Every node in the set belongs to one player.
  2. When play reaches the information set, the player with the move cannot differentiate between nodes within the information set, i.e. if the information set contains more than one node, the player to whom that set belongs does not know which node in the set has been reached.

The notion of information set was introduced by John von Neuman motivated by studying the game of Poker.

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Famous quotes containing the words information and/or set:

    When action grows unprofitable, gather information; when information grows unprofitable, sleep.
    Ursula K. Le Guin (b. 1929)

    A more secret, sweet, and overpowering beauty appears to man when his heart and mind open to the sentiment of virtue. Then he is instructed in what is set above him. He learns that his being is without bound; that to the good, to the perfect, he is born, low as he now lies in evil and weakness.
    Ralph Waldo Emerson (1803–1882)