Indianapolis 500: The Simulation - Commodore Amiga Version

Commodore Amiga Version

An Amiga version of Indy 500 was released in late 1990. It ran from a single floppy disk, and was copy-protected using a simple manual-based question-and-answer method common with many other games of the period.

The game was identical to the MS-DOS version except in minor details. For example, an error in programming resulted in there being two cars numbered 20; in the MS-DOS version, one of these was numbered 12, correctly reflecting the 1989 Indianapolis 500 grid. Certain minor bugs were removed: in the MS-DOS version, for example, making slight contact with a retired car in the pit-lane resulted in it moving sideways at a slow pace, through other cars, walls and other solid objects, and eventually "wrapping round" and appearing again from the opposite side. However, occasional errors, such as fast cars "passing through" much slower cars without harm, and one's own car briefly locking on to others if slight contact was made, remained.

One instant replay could be saved to disk, as could up to three car settings. However, partly completed races could not be saved. Car control was via mouse, joystick or keyboard; mouse gave a particularly smooth, natural driving feel, and mouse sensitivity could be customised from the main menu.

Replays were only available to those with the optional 512KB ram upgrade installed (normally, Commodore's own "A501").

The game was voted the 9th best game of all time in Amiga Power.

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