House Ordos - Game History

Game History

In the series of computer games based on Dune, the goal of House Ordos is the generation of revenue to sustain the pluto-technocratic elite of their society. The Ordos are portrayed as driven by a calculated and single-minded approach: destroying anything that stands between them and the spice melange. According to the original game House Ordos originated from the amalgamation of several wealthy families into one large cartel who hire expensive but disloyal mercenaries to fight for their cause. Emperor: Battle for Dune further explains:

House Ordos, of the iceworld Draconis IV. The Ordos are known for their use of forbidden technologies. Their leader is the Executrix, four beings that share a single mind. They communicate through a creature known only as "The Speaker." The Ordos are mercenary, they care for nothing, save power and wealth. In the language of the Ordos, there are no words for the concepts of trust or honor; there are more than 300 for the concept of profit. —Narrator, Emperor: Battle for Dune

Their Mentat advisors, the game notes, often disappear under mysterious circumstances. In Dune 2000, the Mentat Edric is rumored to be a thinking machine ordered to precise specifications from the Ixians.

Read more about this topic:  House Ordos

Famous quotes containing the words game and/or history:

    People’s affections can be as thin as paper; life is like a game of chess, changing with each move.
    Chinese proverb.

    The second day of July 1776, will be the most memorable epoch in the history of America. I am apt to believe that it will be celebrated by succeeding generations as the great anniversary festival. It ought to be commemorated, as the day of deliverance, by solemn acts of devotion to God Almighty. It ought to be solemnized with pomp and parade, with shows, games, sports, guns, bells, bonfires and illuminations, from one end of this continent to the other, from this time forward forever more
    John Adams (1735–1826)