Horizontal Blank Interrupt

A horizontal blank interrupt (also called Raster interrupt) is a programming technique used in some systems, notably video games and consoles, to allow program code to be run in the periods when the display hardware is turned off, waiting for the TV to complete its horizontal blank, which takes about 10 μS.

The technique was only really useful before the entire display could be addressed directly with high speed CPUs attached to large frame buffers, that is, in the days of 8-bit systems. In this case the CPU was not terribly fast, and that 10 μS might be enough to run perhaps 40 to 60 instructions. That was enough to change a few registers in the display hardware however, which is why this technique was useful.

For instance, both the Bally Astrocade and Atari 8-bit family (originally intended to be a console) included HBI support. (Atari refers to HBI as "Display List Interupts" as this feature is directly connected to the ANTIC graphics chip's Display List feature.) The Bally Astrocade could display only four colors per pixel per display line. The Atari 8-bit family could display four or five colors per playfield graphics mode line and up to nine colors when adding Player/Missile graphics or when using GTIA graphics mode 10 (the BASIC/OS mode number). But both systems used "graphics indirection" where each playfield color is represented by a hardware register allowing those playfield colors to be selected from a palette of 256. By changing the values of the color registers during the HBI, the systems could select a new set of colors on every line, leading to a number of "rainbow" or "gradient" displays with all 256 colors on screen.

Famous quotes containing the words horizontal, blank and/or interrupt:

    And yet out of eternity, a thread
    separates itself on the blackness,
    a horizontal thread
    that fumes a little with pallor upon the dark.
    —D.H. (David Herbert)

    A blank helpless sort of face, rather like a rose just before you drench it with D.D.T.
    John Carey (b. 1934)

    Television ... helps blur the distinction between framed and unframed reality. Whereas going to the movies necessarily entails leaving one’s ordinary surroundings, soap operas are in fact spatially inseparable from the rest of one’s life. In homes where television is on most of the time, they are also temporally integrated into one’s “real” life and, unlike the experience of going out in the evening to see a show, may not even interrupt its regular flow.
    Eviatar Zerubavel, U.S. sociologist, educator. The Fine Line: Making Distinctions in Everyday Life, ch. 5, University of Chicago Press (1991)