Windows 95
After Windows 3.11, Microsoft began to develop a new consumer oriented version of the operating system codenamed Chicago. Chicago was designed to have support for 32-bit preemptive multitasking like OS/2 and Windows NT, although a 16-bit kernel would remain for the sake of backward compatibility. The Win32 API first introduced with Windows NT was adopted as the standard 32-bit programming interface, with Win16 compatibility being preserved through a technique known as "thunking". A new object oriented GUI was not originally planned as part of the release, although elements of the Cairo user interface were borrowed and added as other aspects of the release (notably Plug and Play) slipped.
Microsoft did not change all of the Windows code to 32-bit; parts of it remained 16-bit (albeit not directly using real mode) for reasons of compatibility, performance, and development time. Additionally it was necessary to carry over design decisions from earlier versions of Windows for reasons of backwards compatibility, even if these design decisions no longer matched a more modern computing environment. These factors eventually began to impact the operating system's efficiency and stability.
Microsoft marketing adopted Windows 95 as the product name for Chicago when it was released on 24 August 1995. Microsoft had a double gain from its release: first, it made it impossible for consumers to run Windows 95 on a cheaper, non-Microsoft DOS; secondly, although traces of DOS were never completely removed from the system and MS DOS 7 would be loaded briefly as a part of the booting process, Windows 95 applications ran solely in 386 enhanced mode, with a flat 32-bit address space and virtual memory. These features make it possible for Win32 applications to address up to 2 gigabytes of virtual RAM (with another 2 GB reserved for the operating system), and in theory prevented them from inadvertently corrupting the memory space of other Win32 applications. In this respect the functionality of Windows 95 moved closer to Windows NT, although Windows 95/98/ME did not support more than 512 megabytes of physical RAM without obscure system tweaks.
IBM continued to market OS/2, producing later versions in OS/2 3.0 and 4.0 (also called Warp). Responding to complaints about OS/2 2.0's high demands on computer hardware, version 3.0 was significantly optimized both for speed and size. Before Windows 95 was released, OS/2 Warp 3.0 was even shipped preinstalled with several large German hardware vendor chains. However, with the release of Windows 95, OS/2 began to lose market share.
It is probably impossible to choose one specific reason why OS/2 failed to gain much market share. While OS/2 continued to run Windows 3.1 applications, it lacked support for anything but the Win32s subset of Win32 API (see above). Unlike with Windows 3.1, IBM did not have access to the source code for Windows 95 and was unwilling to commit the time and resources to emulate the moving target of the Win32 API. IBM later introduced OS/2 into the United States v. Microsoft case, blaming unfair marketing tactics on Microsoft's part.
Microsoft went on to release five different versions of Windows 95:
- Windows 95 - original release
- Windows 95 A - included Windows 95 OSR1 slipstreamed into the installation.
- Windows 95 B - (OSR2) included several major enhancements, Internet Explorer (IE) 3.0 and full FAT32 file system support.
- Windows 95 B USB - (OSR2.1) included basic USB support.
- Windows 95 C - (OSR2.5) included all the above features, plus IE 4.0. This was the last 95 version produced.
OSR2, OSR2.1, and OSR2.5 were not released to the general public; rather, they were available only to OEMs that would preload the OS onto computers. Some companies sold new hard drives with OSR2 preinstalled (officially justifying this as needed due to the hard drive's capacity).
The first Microsoft Plus! add-on pack was sold for Windows 95.
Read more about this topic: History Of Microsoft Windows
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