Rules
Jumpers must take off on one foot.
A jump is considered a fail if the bar is dislodged by the action of the jumper whilst jumping or the jumper touches the ground or break the plane of the near edge of the bar before clearance.
Competitors may begin jumping at any height announced by the chief judge, or may pass, at their own discretion. Three consecutive missed jumps, at any height or combination of heights, will eliminate the jumper from competition.
The victory goes to the jumper who clears the greatest height during the final. If two or more jumpers tie for first place, the tie-breakers are: 1) The fewest misses at the height at which the tie occurred; and 2) The fewest misses throughout the competition.
If the event remains tied, the jumpers have a jump-off, beginning at the next greater height. Each jumper has one attempt. The bar is then alternately lowered and raised until only one jumper succeeds at a given height.
Read more about this topic: High Jump
Famous quotes containing the word rules:
“The five kings count the dead but do not soften
The crusted wound nor stroke the brow;
A hand rules pity as a hand rules heaven;
Hands have no tears to flow.”
—Dylan Thomas (19141953)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“Alas! when Virtue sits high aloft on a frigates poop, when Virtue is crowned in the cabin of a Commodore, when Virtue rules by compulsion, and domineers over Vice as a slave, then Virtue, though her mandates be outwardly observed, bears little interior sway.”
—Herman Melville (18191891)