In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint. A hidden surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. The analogue for line rendering is hidden line removal. Hidden surface determination is necessary to render an image correctly, so that one cannot look through walls in virtual reality.
Read more about Hidden Surface Determination: Background, Hidden Surface Removal Algorithms, Culling and VSD, Divide and Conquer
Famous quotes containing the words hidden and/or surface:
“When a thing is funny, search it for a hidden truth.”
—George Bernard Shaw (18561950)
“All forms of beauty, like all possible phenomena, contain an element of the eternal and an element of the transitoryof the absolute and of the particular. Absolute and eternal beauty does not exist, or rather it is only an abstraction creamed from the general surface of different beauties. The particular element in each manifestation comes from the emotions: and just as we have our own particular emotions, so we have our own beauty.”
—Charles Baudelaire (18211867)