Heavy Rain - Gameplay

Gameplay

Heavy Rain is an adventure game, requiring the player to move the character and have him or her interact with the objects or other non-player characters on the scene to progress the story. The game is divided into several scenes, each centering on one of four playable characters. The choices the player makes or the actions performed or not performed will affect later scenes in the game. For example, it is possible that a character dies or becomes detained, and will not be present in a later scene. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner. However, once the game is complete, the player can return to earlier scenes and replay them, possibly altering the events as they play through other chapters.

Within most scenes, the player can control the main character by moving them around the environment; they can also hold down a button to see what thoughts are going through the character's mind, and trigger them to hear an internal monologue on that thought. When the player is near an object or another character they can interact with, they will be presented with a context sensitive icon that represents what control they need to do. These controls include pressing a button on the DualShock controller, moving the analogue sticks in a specific manner, or rotating the motion-sensitive controller in a specific way; in the version with PlayStation Move support, further actions based on the Move controllers are also present. These actions may lead to additional actions to fully complete the interaction. Some scenes impose a timer on the player, requiring them to complete the necessary actions in time to avoid the death or incapacity of that character. In other scenes, the player does not have full control of the character but must instead be prepared to respond to these icons in the manner of Quick Time Events, such as during a hand-to-hand fight or while driving frantically on the wrong side of the road; the player does not receive a game over if these events are completed incorrectly, but may possibly alter how future scenes play out.

Additionally, the game includes a difficulty level functionality that the user can change through the menu at any point during the game. While adjusting the level will not alter the storyline of the game directly, a higher difficulty will influence the prompts, for example, requiring more inputs during sequences in order to avoid a failed action.

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