Recording Technology
Recordings processed via an HRTF, such as in a computer gaming environment (see A3D, EAX and OpenAL), which approximates the HRTF of the listener, can be heard through stereo headphones or speakers and interpreted as if they comprise sounds coming from all directions, rather than just two points either side of the head. The perceived accuracy of the result depends on how closely the HRTF data set matches the characteristics of one's own ears.
Read more about this topic: Head-related Transfer Function
Famous quotes containing the words recording and/or technology:
“Self-expression is not enough; experiment is not enough; the recording of special moments or cases is not enough. All of the arts have broken faith or lost connection with their origin and function. They have ceased to be concerned with the legitimate and permanent material of art.”
—Jane Heap (c. 18801964)
“If we had a reliable way to label our toys good and bad, it would be easy to regulate technology wisely. But we can rarely see far enough ahead to know which road leads to damnation. Whoever concerns himself with big technology, either to push it forward or to stop it, is gambling in human lives.”
—Freeman Dyson (b. 1923)