Head-related Transfer Function - Recording Technology

Recording Technology

Recordings processed via an HRTF, such as in a computer gaming environment (see A3D, EAX and OpenAL), which approximates the HRTF of the listener, can be heard through stereo headphones or speakers and interpreted as if they comprise sounds coming from all directions, rather than just two points either side of the head. The perceived accuracy of the result depends on how closely the HRTF data set matches the characteristics of one's own ears.

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