Development
Development for .hack began in early 2000 with the goal of shocking and surprising the player, creating a distinctive product that "could not be ignored". CyberConnect2's president Hiroshi Matsuyama played a key role in developing the concept for the series. A number of core ideas were explored including "slaying dragons or being a thief in London", but they were dropped in favor of an "offline/online game". Matsuyama felt that this would give young gamers an opportunity to experience online play without monthly fees or powerful Internet connections. The developers looked to a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration. The concept also drew influence from the prior works of character designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell). Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.
.hack was envisioned as a four-part series from the beginning of development, said to mirror the four-volume story arcs found in manga. Matsuyama theorized that the act of transferring save data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative. The games were developed simultaneously alongside other elements of Project .hack such as .hack//Sign in order to emphasize the multimedia aspect of the franchise. However, the three-month gap between each game's release allowed the developers to make minor changes in response to criticisms. The games were packaged with DVDs featuring episodes of .hack//Liminality, an original video animation (OVA) series that depicts events that occur concurrently with the games. The OVA series was meant to give perspective on fictional events happening in the "real world" outside the game. Players in Japan who purchased all four games were rewarded with .hack//Gift, an OVA parodying the .hack series. Following the completion of the series, the development team produced .hack//frägment using the same game engine as the .hack games with an added online multiplayer component. Their goal in creating the game was to observe player interactions in an online environment and gauge interest in an online .hack game.
Read more about this topic: .hack (video game series)
Famous quotes containing the word development:
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)
“As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
—Laurent A. Daloz (20th century)