GURPS Cyberpunk - The Sourcebook

The Sourcebook

Besides the main chapters detailed below, GURPS Cyberpunk contains a 1-page glossary of common 'cyberpunk terms', an index, and a 2-page bibliography listing relevant books, short stories, comic books, graphic novels, magazines, electronic newsletters, movies and television titles.

Characters
This chapter describes some of the most common character types (netrunner, corp(orate), cop, celebrity, to name a few) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost.
Cyberwear
Rules for and descriptions of bionic enhancements such as cyberlimbs, weapon implants, biomonitors, gills, various sense organs, mental implants, or neural-interface implants.
Technology & Equipment
Lists many sorts of (slightly) futuristic gadgets such as power cells, weapons, armor, communicators, vehicles, tools, security systems, medical science, drugs, and others.
Netrunning
The longest in the book, it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface. It describes what types of system can be found in the Net and how the characters can act (and fight) there.
World Design
Gives guidelines for designing your own cyberpunk world.
Campaigning
Helps the Gamemaster in running a longer series of adventures.

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