The Sourcebook
Besides the main chapters detailed below, GURPS Cyberpunk contains a 1-page glossary of common 'cyberpunk terms', an index, and a 2-page bibliography listing relevant books, short stories, comic books, graphic novels, magazines, electronic newsletters, movies and television titles.
- Characters
- This chapter describes some of the most common character types (netrunner, corp(orate), cop, celebrity, to name a few) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost.
- Cyberwear
- Rules for and descriptions of bionic enhancements such as cyberlimbs, weapon implants, biomonitors, gills, various sense organs, mental implants, or neural-interface implants.
- Technology & Equipment
- Lists many sorts of (slightly) futuristic gadgets such as power cells, weapons, armor, communicators, vehicles, tools, security systems, medical science, drugs, and others.
- Netrunning
- The longest in the book, it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface. It describes what types of system can be found in the Net and how the characters can act (and fight) there.
- World Design
- Gives guidelines for designing your own cyberpunk world.
- Campaigning
- Helps the Gamemaster in running a longer series of adventures.
Read more about this topic: GURPS Cyberpunk
Related Phrases
Related Words