History and Use
A family of common reusable widgets has evolved for holding general information based on the Palo Alto Research Center Inc. research for the Xerox Alto User Interface. Different implementations of these generic widgets are often packaged together in widget toolkits, which programmers use to build graphical user interfaces (GUIs). Most operating systems include a set of ready-to-tailor widgets that a programmer can incorporate in an application, specifying how it is to behave. Each type of widget generally is defined as a class by object-oriented programming (OOP). Therefore, many widgets are derived from class inheritance.
In the context of an application, a widget may be enabled or disabled at a given point in time. An enabled widget has the capacity to respond to events, such as keystrokes or mouse actions. A widget that cannot respond to such events is considered disabled. The appearance of disabled widget is typically different from an enabled widget; the disabled widget may be drawn in a lighter color, or may be visually obscured in some way. See the image to the right for an example.
Widgets are sometimes qualified as virtual to distinguish them from their physical counterparts, e.g. virtual buttons that can be clicked with a pointer, vs. physical buttons that can be pressed with a finger.
A related (but different) concept is the desktop widget, a small specialized GUI application that provides some visual information and/or easy access to frequently used functions such as clocks, calendars, news aggregators, calculators and desktop notes. These kinds of widgets are hosted by a widget engine.
Read more about this topic: GUI Widget
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“History takes time.... History makes memory.”
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