GRASS (programming Language)

GRASS (programming Language)

GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and will remain most famous for its use by Larry Cuba to create the original "attacking the death star will not be easy" animation in Star Wars. A later version that was adapted to support raster graphics was known as ZGrass.

Read more about GRASS (programming Language):  Description, Example

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    But why should not the New Englander try new adventures, and not lay so much stress on his grain, his potato and grass crop, and his orchards,—raise other crops than these? Why concern ourselves so much about our beans for seed, and not be concerned at all about a new generation of men?
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