Graphic Violence - Video Games

Video Games

Violent content has been a central part of video game controversy. Because violence in video games is interactive and not passive, critics such as Dave Grossman and Jack Thompson argue that violence in games hardens children to unethical acts, calling first-person shooter games "murder simulators", although no conclusive evidence has supported this belief.

An example is the display of "gibs" (short for giblets), little bits or giant chunks of internal organs, flesh, and bone, when a character is killed. This was prominently featured in and popularized by games such as Doom, Eternal Champions, Manhunt, Mortal Kombat and Conker's Bad Fur Day, and, more recently, Gears of War, Call of Duty, Fallout 3 and Left 4 Dead 2. Unreal Tournament included an Instagib game mode wherein a single shot causes the recipient to explode into gibs. Recently, the use of gibs has declined due to the ability to portray more realistic deaths (see also: ragdoll physics).

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Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)