1998 Simulation of 1967 Cars
The game, developed under the direction of David Kaemmer and Randy Cassidy, was published in 1998 by the Papyrus division of Sierra Entertainment. To this day it maintains a reputation as a very realistic race car simulator. Its strong points are fairly accurate car physics (how the car responds and feels on the track), reasonably attractive graphics, impressive engine sound effects, good online racing and solid Internet support from its user community. The weak points are the game's difficulty as the cars are quite difficult to drive well (although many fans consider this to be a virtue, as Formula One cars of that era were difficult to drive compared to modern high-downforce cars), and some minor physics flaws such as primitive aerodynamic modelling.
Read more about this topic: Grand Prix Legends
Famous quotes containing the words simulation and/or cars:
“Life, as the most ancient of all metaphors insists, is a journey; and the travel book, in its deceptive simulation of the journeys fits and starts, rehearses lifes own fragmentation. More even than the novel, it embraces the contingency of things.”
—Jonathan Raban (b. 1942)
“The reason American cars dont sell anymore is that they have forgotten how to design the American Dream. What does it matter if you buy a car today or six months from now, because cars are not beautiful. Thats why the American auto industry is in trouble: no design, no desire.”
—Karl Lagerfeld (b. 1938)