Setting
Gormenghast is a remote and reclusive earldom dominated by the huge Castle Gormenghast at its centre, and ruled by the noble family of Groan since time immemorial. It is never made clear whether it is set on Earth or some other world, but it is reasonable to assume that it is an earthly setting, since there are references to earthly beasts (ostriches, lions, monkeys, etc.) and there is nothing unearthly about the castle's events, inhabitants or surroundings. The kingdom derives its name from Gormenghast Mountain, and is isolated from the outside world by inhospitable regions on each side of it. To the North are marshy wastelands, to the South are salt grey marshes (and presumably then the ocean), to the East are quicksands and the tideless sea, and to the West are knuckles of endless rock. To the West also lies the claw-like Gormenghast Mountain, with the Twisted Woods and Gormenghast river at its foot. East of them are escarpments described as "an irregular tableland of greeny-black rock, broken and scarred and empty", then desolate swamp before the vicinity of the castle is reached. Gormenghast Mountain is said to be so large that from the castle it looks at most a few miles distant, whereas in fact it is a day's ride away on horseback. However, this is contradicted by events within the story, when various characters are able to travel on foot to the castle and back within a single day. Given that it is surrounded on three sides by watery regions, it is not implausible that the entire region can be flooded, as described in the second book Gormenghast.
At the centre of the earldom is the vast, largely deserted Castle, whose remaining inhabitants centre their lives on the ritual surrounding the ruling family of Groan. The castle is described as being like an immense island of stone, its every outline familiar to the inhabitants, who know: "every bay, inlet and headland of the great stone island of the Groans, of its sheer cliffs, of its crumbling outcrops, the broken line of the towers". Dominating the ivy-covered, crumbling castle is the highest tower, the Tower of Flints, which is inhabited by great numbers of owls. The castle is so huge that most of the inhabitants do not venture outside except for certain ceremonies. Outside the castle, clustered under the northern walls, is a hodge-podge of mud dwellings inhabited by the "Bright Carvers", whose only purpose is to carve elaborate objects out of wood and present them to the Earl. They are in awe of the "Castles", as they call Gormenghast's inhabitants.
Some contact with the outside world is implied; Dr. Prunesquallor at one point sketches an ostrich skeleton, while Steerpike procures a monkey from somewhere. Otherwise, the impression given is that Gormenghast is stagnant, insular, and introspective. A recurring theme is the time-consuming and pointless rituals that the inhabitants submit to regularly, the origin and purpose of which is long-forgotten. Gormenghast makes a stark contrast with the industrious and technologically advanced city which is the setting of Titus Alone.
Read more about this topic: Gormenghast (series)
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