History
Although there are many influences on the god game genre, the first god game is widely considered to be Populous from 1989. Developed by Peter Molyneux of Bullfrog Productions, the game established the gameplay template where the player's godlike powers would grow in proportion to the population of their worshipers. The game was notable for giving players supernatural powers over land and nature that could be used for good or evil, and some of this gameplay was emulated by other real-time strategy games with more direct control. Notable hybrids of the genre included the action-god game ActRaiser for the Super Nintendo in 1990. It was also an influence on the real-time strategy hybrid Dungeon Keeper, developed by Molyneux in 1997.
Molyneux's Black & White was heavily influenced by the Populous series.
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—Tacitus (c. 55117)
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Figuring the natures of the times deceased,
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With a near aim, of the main chance of things
As yet not come to life.”
—William Shakespeare (15641616)
“The disadvantage of men not knowing the past is that they do not know the present. History is a hill or high point of vantage, from which alone men see the town in which they live or the age in which they are living.”
—Gilbert Keith Chesterton (18741936)