History
Although there are many influences on the god game genre, the first god game is widely considered to be Populous from 1989. Developed by Peter Molyneux of Bullfrog Productions, the game established the gameplay template where the player's godlike powers would grow in proportion to the population of their worshipers. The game was notable for giving players supernatural powers over land and nature that could be used for good or evil, and some of this gameplay was emulated by other real-time strategy games with more direct control. Notable hybrids of the genre included the action-god game ActRaiser for the Super Nintendo in 1990. It was also an influence on the real-time strategy hybrid Dungeon Keeper, developed by Molyneux in 1997.
Molyneux's Black & White was heavily influenced by the Populous series.
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Famous quotes containing the word history:
“A poets object is not to tell what actually happened but what could or would happen either probably or inevitably.... For this reason poetry is something more scientific and serious than history, because poetry tends to give general truths while history gives particular facts.”
—Aristotle (384323 B.C.)
“When the landscape buckles and jerks around, when a dust column of debris rises from the collapse of a block of buildings on bodies that could have been your own, when the staves of history fall awry and the barrel of time bursts apart, some turn to prayer, some to poetry: words in the memory, a stained book carried close to the body, the notebook scribbled by handa center of gravity.”
—Adrienne Rich (b. 1929)
“Modern Western thought will pass into history and be incorporated in it, will have its influence and its place, just as our body will pass into the composition of grass, of sheep, of cutlets, and of men. We do not like that kind of immortality, but what is to be done about it?”
—Alexander Herzen (18121870)