History
Although there are many influences on the god game genre, the first god game is widely considered to be Populous from 1989. Developed by Peter Molyneux of Bullfrog Productions, the game established the gameplay template where the player's godlike powers would grow in proportion to the population of their worshipers. The game was notable for giving players supernatural powers over land and nature that could be used for good or evil, and some of this gameplay was emulated by other real-time strategy games with more direct control. Notable hybrids of the genre included the action-god game ActRaiser for the Super Nintendo in 1990. It was also an influence on the real-time strategy hybrid Dungeon Keeper, developed by Molyneux in 1997.
Molyneux's Black & White was heavily influenced by the Populous series.
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“There is nothing truer than myth: history, in its attempt to realize myth, distorts it, stops halfway; when history claims to have succeeded this is nothing but humbug and mystification. Everything we dream is realizable. Reality does not have to be: it is simply what it is.”
—Eugène Ionesco (b. 1912)