Go Seigen - Notable Game Against Honinbo Shusai

Notable Game Against Honinbo Shusai

In 1933, Go Seigen won a special Nihon Ki-in tournament to have the opportunity to play a game against Honinbo Shusai Meijin. At that juncture, Honinbo Shusai embodied the highest Go authority and tradition in Japan. In addition to inheriting the hereditary title of Honinbo, he was also the holder of the prestigious position of Meijin. The game between Go Seigen and Shusai was thus highly anticipated. The newspapers thought it would be a good business idea to publicize the game as a confrontation between Japan and China. As a consequence, Go Seigen became the unfortunate victim of rising Japanese nationalism. Before and during the game, he was often harassed and threatened by nationalists, and the windows of his house were smashed in.

The game itself began on October 16, 1933 with Go Seigen taking black and lasted for a period of almost three months. During the opening of the game, Go Seigen caused quite a sensation by playing his first three moves at 3-3 (San San), 4-4 (Hoshi) and center (Tengen) points. Such a fuseki had never before been witnessed in a professional game, and the newspapers covering the game recorded top sales all throughout the match. This marked one of the seminal events that pushed the "Shin Fuseki" movement into the mainstream.

The match ended with Honinbo Shusai winning by two points. However, his victory was surrounded by controversies. At the time of the match, the tradition dictated that the player holding white had the right to adjourn the game at anytime, and there was no sealing of moves before adjournment. This meant that Shusai, being the nominally stronger player and thus holding white, could adjourn the match whenever it was his turn to move and continue deliberating at home before the match resumed. Shusai shamelessly abused this privilege by adjourning the game more than a dozen times, all at his turn to play. For instance, on the eighth day of the match, Shusai played first, and Go Seigen replied within two minutes, Shusai then thought for three and a half hours, only to adjourn the game. It was no secret that Shusai, during adjournments, discussed and studied the game with his students to come up with the best moves. Go Seigen was therefore put into an especially adverse position for having to take on the entire Honinbo establishment.

Shusai had been trailing all throughout the match when, on the 13th day of the game, he made a brilliant move that in a single stroke brought him back into the game and guaranteed his victory. However, it was widely rumored that it was not Shusai but one of his students - Maeda Nobuaki - who authored this ingenious move. Even Maeda himself hinted that this move was indeed his idea. Years later, when presented with the opportunities to debunk this rumor, he neither confirmed nor denied it. The game became known as the game of the century.

Five years later in 1938, Go Seigen's great friend Kitani Minoru also played a notable game against Honinbo Shusai (see The Master of Go by Yasunari Kawabata). Due in no small part to having witnessed the treatment Go Seigen received from Shusai in their previous match, Kitani Minoru demanded that the moves be sealed before each adjournment. Initially, Shusai's camp opposed this, but Kitani vehemently insisted, and Shusai eventually gave in. Kitani won that game by a comfortable margin of five points.

Read more about this topic:  Go Seigen

Famous quotes containing the words notable and/or game:

    In one notable instance, where the United States Army and a hundred years of persuasion failed, a highway has succeeded. The Seminole Indians surrendered to the Tamiami Trail. From the Everglades the remnants of this race emerged, soon after the trail was built, to set up their palm-thatched villages along the road and to hoist tribal flags as a lure to passing motorists.
    —For the State of Florida, U.S. public relief program (1935-1943)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)