F
- Fall
- The ending of the match. A fall is obtained by gaining a decision in any manner, normally consisting of a pinfall, submission, count-out, or disqualification. In a two out of three falls match, a wrestler must gain two decisions to win instead of only one. (See near-fall)
- False comeback
- A brief offensive flurry by a face, before losing momentum back to a heel wrestler after being dominated for several minutes. Usually, it occurs before the actual comeback. Hulk Hogan tended to use this to "sell" an improbable comeback.
- False Finish
- A pinfall attempt which is kicked out of, usually after a finishing move or series of high impact moves. This builds crowd anticipation towards the actual finish.
- Finish
- The planned end of a match. (See "Dusty Finish" and "Clean finish")
- Finisher
- A wrestler's signature move that usually leads to a finish.
- Five Moves of Doom
- A particular combination of moves that a wrestler uses in every match, often in the same sequence, and usually leading to the finish.
Read more about this topic: Glossary Of Professional Wrestling Terms
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