Xonox Development
Xonox games were developed by a team of people across the United States. Credit is given to the individual programmers in the accompanying instruction manuals, but not on the game's label or the box. Xonox worked with design houses for each of their games, each house having its own expert staff. Typically the development cycle of each game proceeded from script to storyline to the programmers and finally to a target audience of kids. From there, the games were play tested by kids, then sent to Xonox and the programmers in turn for tweaking.
Ghost Manor was originally intended to be released for the Atari 2600, Colecovision, the Vic-20 and the Commodore 64, and licensed to third party software companies for release on other systems. The final releases, however, were only for the Atari 2600 and the Vic-20.
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“Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.”
—Simone Weil (19091943)