Academic Work
Sussman is a coauthor (with Hal Abelson and Julie Sussman) of the former introductory computer science textbook used at MIT. This textbook, Structure and Interpretation of Computer Programs, has been translated into several languages.
Sussman's contributions to artificial intelligence include problem solving by debugging almost-right plans, propagation of constraints applied to electrical circuit analysis and synthesis, dependency-based explanation and dependency-based backtracking, and various language structures for expressing problem-solving strategies. Sussman and his former student, Guy L. Steele Jr., invented the Scheme programming language in 1975.
Sussman saw that artificial intelligence ideas can be applied to computer-aided design. Sussman developed, with his graduate students, sophisticated computer-aided design tools for VLSI. Steele made the first Scheme chips in 1978. These ideas and the AI-based CAD technology to support them were further developed in the Scheme chips of 1979 and 1981. The technique and experience developed were then used to design other special-purpose computers. Sussman was the principal designer of the Digital Orrery, a machine designed to do high-precision integrations for orbital mechanics experiments. The Orrery was designed and built by a few people in a few months, using AI-based simulation and compilation tools.
Using the Digital Orrery, Sussman has worked with Jack Wisdom to discover numerical evidence for chaotic motions in the outer planets. The Digital Orrery is now retired at the Smithsonian Institution in Washington, DC. Sussman was also the lead designer of the Supercomputer Toolkit, another multiprocessor computer optimized for evolving systems of ordinary differential equations. The Supercomputer Toolkit was used by Sussman and Wisdom to confirm and extend the discoveries made with the Digital Orrery to include the entire planetary system.
Sussman has pioneered the use of computational descriptions to communicate methodological ideas in teaching subjects in Electrical Circuits and in Signals and Systems. Over the past decade Sussman and Wisdom have developed a subject that uses computational techniques to communicate a deeper understanding of advanced classical mechanics. In Computer Science: Reflections on the Field, Reflections from the Field, he writes "...computational algorithms are used to express the methods used in the analysis of dynamical phenomena. Expressing the methods in a computer language forces them to be unambiguous and computationally effective. Students are expected to read the programs and to extend them and to write new ones. The task of formulating a method as a computer-executable program and debugging that program is a powerful exercise in the learning process. Also, once formalized procedurally, a mathematical idea becomes a tool that can be used directly to compute results." Sussman and Wisdom, with Meinhard Mayer, have produced a textbook, Structure and Interpretation of Classical Mechanics, to capture these new ideas.
Sussman and Abelson also have been an important part of the Free Software Movement, including serving on the Board of Directors of the Free Software Foundation, and releasing MIT/GNU Scheme as free software even before the Free Software Foundation existed.
Read more about this topic: Gerald Jay Sussman
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