Generative Art - Theories of Generative Art

Theories of Generative Art

In the most widely cited theory of generative art Philip Galanter describes generative art systems in the context of complexity theory. In particular the notion of Murray Gell-Mann and Seth Lloyd's effective complexity is cited. In this view both highly ordered and highly disordered generative art can be viewed as simple. Highly ordered generative art minimizes entropy and allows maximal data compression, and highly disordered generative art maximizes entropy and disallows significant data compression. Maximally complex generative art blends order and disorder in a manner similar to biological life, and indeed biologically inspired methods are most frequently used to create complex generative art. This view is at odds with the earlier information theory influenced views of Max Bense and Abraham Moles where complexity in art increases with disorder.

There are two additional points worth noting. Galanter notes that given the use of visual symmetry, pattern, and repetition by the most ancient known cultures generative art is as old as art itself. He also addresses the mistaken equivalence by some that rule-based art is synonymous with generative art. For example, some art is based on constraint rules that disallow the use of certain colors or shapes. Such art is not generative because constraint rules are not constructive, i.e. by themselves they don't assert what is to be done, only what cannot be done.

In a later article Margaret Boden and Ernest Edmonds present an overview of generative art and allied practices to develop a more precise language for critical discussion. They agree that generative art need not be restricted to that done using computers, and that some rule-based art is not generative. They go on to develop a technical vocabulary that includes Ele-art (electronic art), C-art (computer art), D-art (digital art), CA-art (computer assisted art), G-art (generative art), CG-art (computer based generative art), Evo-art (evolutionary based art), R-art (robotic art), I-art (interactive art), CI-art (computer based interactive art), and VR-art (virtual reality art).

In both accounts the term generative art does not describe an art movement, ideology, or theory of aesthetics. The term refers to how the art is made, and does not take into account why it was made or what the content of the artwork is.

Read more about this topic:  Generative Art

Famous quotes containing the words theories of, theories, generative and/or art:

    Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.
    Lawrence Kutner (20th century)

    Generalisation is necessary to the advancement of knowledge; but particularly is indispensable to the creations of the imagination. In proportion as men know more and think more they look less at individuals and more at classes. They therefore make better theories and worse poems.
    Thomas Babington Macaulay (1800–1859)

    The generative energy, which, when we are loose, dissipates and makes us unclean, when we are continent invigorates and inspires us. Chastity is the flowering of man; and what are called Genius, Heroism, Holiness, and the like, are but various fruits which succeed it.
    Henry David Thoreau (1817–1862)

    Blind mouths! that scarce themselves know how to hold
    A sheephook, or have learn’d ought else the least
    That to the faithful herdman’s art belongs!
    What recks it them? What need they? They are sped.
    And when they list their lean and flashy songs
    Grate on their scrannel pipes of wretched straw,
    The hungry sheep look up, and are not fed,
    John Milton (1608–1674)