Plot
The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.
The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of endings. There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.
Read more about this topic: Geneforge (series)
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