GeForce 2 Series - GeForce 2 MX

GeForce 2 MX

Since the previous GeForce 256 line shipped without a budget variant, the RIVA TNT2 series was left to fill the "low-end" role—albeit with a comparably obsolete feature set. In order to create a better low-end option, NVIDIA created the GeForce 2 MX series, which offered a set of standard features, specific to the entire GeForce 2 generation, limited only by categorical tier. The GeForce 2 MX cards had two 3D pixel pipelines removed and a reduced available memory bandwidth. The cards utilized either SDR SDRAM or DDR SDRAM with memory bus widths ranging from 32-bit to 128-bits, allowing circuit board cost to be varied. The MX series also provided dual-display support, something not found in the regular GeForce 256 and GeForce 2.

The prime competitors to the GeForce 2 MX series were ATI's Radeon VE / 7000 and Radeon SDR (which with the other R100's was later renamed as part of the 7200 series). The Radeon VE had the advantage of somewhat better dual-monitor display software, but it did not offer hardware T&L, an emerging 3D rendering feature of the day that was the major attraction of Direct3D 7. Further, the Radeon VE featured only a single rendering pipeline, causing it to produce a substantially lower fillrate than the GeForce 2 MX. The Radeon SDR, equipped with SDR SDRAM instead of DDR SDRAM found in more expensive brethren, was released some time later, and exhibited faster 32-bit 3D rendering than the GeForce 2 MX. However, the Radeon SDR lacked multi-monitor support and debuted at a considerable higher price point than the GeForce 2 MX. 3dfx's Voodoo4 4500 arrived too late, as well as being too expensive, but too slow to compete with the GeForce 2 MX.

Members of the series include GeForce 2 MX, MX400, MX200, and MX100. The GPU was also used as an integrated graphics processor in the nForce chipset line and as a mobile graphics chip for notebooks called GeForce 2 Go.

Read more about this topic:  GeForce 2 Series