Architecture
Upon release, GeForce 256 offered industry-leading real-time 3D rendering performance. It was marketed as "the world's first 'GPU', or Graphics Processing Unit," a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second."
The integration of the transform and lighting hardware into the GPU itself set the GeForce 256 apart from older 3D accelerators that used separate chips for the task. This reduction of 3D graphics solution complexity brought the cost of such hardware to a new low and made it accessible to cheap consumer graphics cards instead of being limited to the previous expensive professionally-oriented niche designed for computer-aided design (CAD). NV10's T&L engine also allowed Nvidia to enter the CAD market for the first time, with a product called Quadro. The Quadro line uses the same silicon chips as the GeForce cards, but has different driver support and certifications tailored to the unique requirements of CAD applications.
Read more about this topic: GeForce 256
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