Game Maker Language

Game Maker Language (GML) is a scripting language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions translate to GML rather than being separate from it.

GML for GM8.1 and below is a Interpreted Language. It is an official Scripting Language in GM::Studio in which the game is compiled, and not run using the GameMaker Runner.

GML is heavily integrated with the Game Maker environment. Usually, elements such as sprites and sounds are all organized within the Game Maker IDE (though they can also be loaded from external files). Game Maker's architecture is designed to handle such things as event detection, level design, and object configuration without the need to code them manually, minimizing code verbosity with intuitive interface features.


Read more about Game Maker Language:  Libraries, GML Syntax and Semantics, Code Examples, Manual, Criticism

Famous quotes containing the words game, maker and/or language:

    Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously. Adultery? Phooey! You should never subjugate yourself to another nor seek the subjugation of someone else to yourself. If you follow that Crispian principle you will be able to say “Phooey,” too, instead of reaching for your gun when you fancy yourself betrayed.
    Quentin Crisp (b. 1908)

    A maker of idols is never an idolater.
    Chinese proverb.

    There’s a cool web of language winds us in,
    Retreat from too much joy or too much fear.
    Robert Graves (1895–1985)