Massively Multiplayer Online Games
The Game Engine (or Middleware) for massively multiplayer online games (MMOs, MMOGs) is far more complex than for single-player video games. Technically every normal game engine can be used to implement an MMO game by combining it with MMO middleware. The increasing popularity of MMOGs is spurring development of MMO middleware packages. Some MMO middleware software packages already include a game engine, while others provide networking only and therefore must be combined with a game engine to create a MMO game. Some prominent MMO middleware solutions include:
- Abyssal Engine (full MMO solution)
- Bigworld Technology (client / MMO specific server)
- Exit Games Neutron
- HeroEngine
- Monumental Games
- Multiverse Network
- Q (client-only, but with server solution as 'Messiah')
- RedDwarf Server (open source)
- Vision Engine
- Forgelight Engine
Read more about this topic: Game Engine
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