Fullmetal Alchemist - Production

Production

After reading about the philosopher's stone, Arakawa said that she became attracted to the idea of using alchemy in the manga. She liked it so much that she started reading books relating to alchemy, which she found very complicated because some books contradicted others. Arakawa was attracted more by the philosophical aspects than the practical aspects. For the Equivalent Exchange concept, she was inspired by the work of her parents who had a farm in Hokkaidō and always had to give all their effort in order to earn the money to eat.

Arakawa wanted to integrate social problems into the story. She gathered information watching news programs and talking to people, such as refugees, war veterans and former yakuza. Several plot elements expand on these themes, such as Pinako Rockbell caring for the Elric brothers after the death of their mother, and the brothers helping people all over the country, to gain an understanding of the meaning of family. When creating the fictional world of Fullmetal Alchemist, Arakawa was inspired after reading about Europe during the Industrial Revolution period; she was amazed by how different the people from different countries were, in terms of their culture, architecture, and clothes. She was especially interested in England during this period and "added to it her own original flavor to turn it into a fantasy world."

When the manga began serialization, Arakawa had in mind how the story would end. As the plot continued, however, she felt some characters were maturing and decided to change some scenes, resulting in some sketches of the faces of the characters being improvised. In creating the characters' designs, she comments that the manga authors Suihō Tagawa and Hiroyuki Eto are her main inspirations, and describes her artwork as a mix of both of them. The easiest of the series characters for her to draw was Alex Louis Armstrong, as well as little animals. Due to the fact she likes dogs, Arakawa added several of them in the story. Arakawa made comedy central in the manga because she thinks it is intended for entertainment, and tried to minimalize focus on sad scenes.

When the number of manga chapters was around 40, Arakawa commented that as the series gets near the end, she will try to make the story faster until getting to the conclusion. To avoid making chapters less entertaining than others, unnecessary details from each of them are removed and a climax is developed. The removal of minor information is also necessary since the number of pages that Arakawa has to work with in Monthly Shōnen Gangan is not enough to cover all the storyline content she wants to add. As such, certain characters' appearances were limited in some chapters.

During the development of the first anime, Arakawa allowed the anime staff to work independently from her, and requested having a different ending from the one in the manga. She said that she would not like to repeat the same ending in both media, as well as to make the manga longer to work more in the development of the characters. When watching the ending of the anime, she was amazed about how different the homunculi creatures were from the manga and enjoyed how the staff speculated about the origins of the villains. As Arakawa also helped the Bones staff in the making of the series, she was kept busy from focusing on the manga's cover illustrations and had little time to make them.

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