Realism
The game is basically a naval combat strategic training simulator. It covers the full spectrum of modern naval operations, including submarine warfare, surface warfare, naval aviation, and electronic warfare. Air Force, Marine Corps and Army units are also modelled in the game, although the Army units are generally static. Although the initial release focused mainly on the U.S. Military, it did include a wide variety of forces from nations around the world including the U.K., India, Russia, China, and others. The actual forces under a player's command can include units from several nations (a multi-national force), or it may be limited to a selection of forces from just the one nation's military Arsenal.
The game includes both aircraft carriers and land-based air bases. It maintains a level of realism in that aircraft that are limited to land-based operations in real life are similarly limited to land-based operations in the game. This prevents the player from having heavy bombers (like the B-52) taking off or landing from aircraft carriers, something that never happens in the real world. Moreover, only aircraft that are actually assigned to a particular class of aircraft carrier in real life are available on in-game carriers. This concept of realism in units carries through to the weaponry, ordnance, speed, accuracy, radar coverage, level of detection, and survivability of all of the units and weapons in the game. One feature that was deliberately kept out of the game was nuclear weapons.
Read more about this topic: Fleet Command
Famous quotes containing the word realism:
“The realism of failure, the romance of success.”
—Mason Cooley (b. 1927)
“Placing the extraordinary at the center of the ordinary, as realism does, is a great comfort to us stay-at-homes.”
—Mason Cooley (b. 1927)
“While we look to the dramatist to give romance to realism, we ask of the actor to give realism to romance.”
—Oscar Wilde (18541900)