Game Design
Like most shooter games, first-person shooters involve an avatar, one or more ranged weapons, and a varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse. This system has been claimed as superior to that found in console games, which frequently use two analog sticks: one used for running and sidestepping, the other for looking and aiming. It is common to display the character's hands and weaponry in the main view, with a head up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area.
Read more about this topic: First-person Shooter
Famous quotes containing the words game and/or design:
“A Stander-by is often a better judge of the game than those that play.”
—Samuel Richardson (16891761)
“If I knew for a certainty that a man was coming to my house with the conscious design of doing me good, I should run for my life ... for fear that I should get some of his good done to me,some of its virus mingled with my blood.”
—Henry David Thoreau (18171862)