Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 90.77% |
Metacritic | 92/100 |
Review scores | |
Publication | Score |
1UP.com | A |
Computer and Video Games | 9.0/10 |
Edge | 9/10 |
Electronic Gaming Monthly | 9.0/10 |
Eurogamer | 10/10 |
Famitsu | 40/40 |
Game Informer | 9.25/10 |
GamePro | |
GameSpot | 9.0/10 |
GameSpy | |
GamesRadar | 8/10 |
GameTrailers | 8.0/10 |
IGN | 9.5/10 |
Official PlayStation Magazine (UK) | 10/10 |
PSM3 | 9.4/10 |
X-Play | |
Final Fantasy XII sold more than 1,764,000 copies in its first week in Japan, almost equaling the sales of Final Fantasy X in its first week. A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006 release. In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. As of March 2007, the game has shipped over 5.2 million copies worldwide. It was the fourth best-selling PlayStation 2 game of 2006 worldwide.
On March 16, 2006, Final Fantasy XII became the sixth game to receive a perfect score from the Japanese gaming magazine Famitsu, making it the first Final Fantasy game and the first PlayStation 2 title to do so. It is also the second Yasumi Matsuno title to garner a perfect score, the first being Vagrant Story. The game was praised for its graphics, scenarios, game system, and the freshness it brought to the Final Fantasy series. The game was critically acclaimed by many reviewers outside of Japan even before its release in those territories. It was praised for its seamless transitions between full motion video segments and the in-game engine, and was voted number one for Best Art Style on IGN's weekly Top Ten. Newtype USA named Final Fantasy XII its "Game of the Month" for November 2006, praised the gameplay, graphics, and story, and called it "the best RPG to have been released for any Sony platform".
Although GameSpot lauded the gambit and license systems as an innovative and in-depth way for the player to control the characters, it criticized them for being too complicated and difficult to adjust to, especially for newer players of the series. The reviewer also criticized the sometimes tedious back and forth travel. On the other hand, GameSpot took particular note of the "excellent" voice cast. IGN praised the game's rich storyline and artistic direction, shown through its "sheer depth of character". It also assuaged criticism that the gambit system would "let the game play itself", countering that gambits do not function without a player. However, it noted that, while "still extremely strong", Final Fantasy XII has one of the series' weaker soundtracks.
Executive producer Akitoshi Kawazu was pleased by Famitsu's rating but admitted that he thought the game was not perfect; he felt that the storyline did not meet some fans' expectations. Kawazu expressed his frustration and regrets regarding the storyline, citing creative differences between the PlayOnline and Final Fantasy Tactics members of the development team.
Final Fantasy XII was named best PlayStation 2 game and best role-playing game by numerous video game journals and websites, including GameSpot, GameSpy, and IGN. Both Edge and Famitsu awarded it Game of the Year 2006. The Japan Game Awards 2006 honored Final Fantasy XII with their "Grand Award" and "Award for Excellence" and the PlayStation Awards 2006 bestowed the "Double Platinum Prize". It was selected for the list "Top 100 New Japanese Styles", a list praising Japanese creativity and new innovations. Final Fantasy XII also received nominations in such categories as best role-playing game, art direction, character design, and musical score at the Interactive Achievement Awards, Game Developers Choice Awards, BAFTA Video Games Awards, Spike Video Game Awards, and the Satellite Awards.
Read more about this topic: Final Fantasy XII
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