Final Fantasy VII - Gameplay

Gameplay

See also: Gameplay of Final Fantasy

As with previous installments of the Final Fantasy series, Final Fantasy VII consists primarily of three major areas: an overworld map, field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world, across which the player travels between the game's locations. As with preceding games in the series, the world map can be traversed by foot, on chocobos and in an airship or sea vessel (in this case, a submarine and a plane used as a boat). It also includes an additional means of transportation—a buggy.

On field maps, characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds which represent locations such as towns or forests. Initially, the player is restricted to the city of Midgar, but as the game progresses the entire world becomes accessible. Progression through the game's storyline is largely developed by way of scripted sequences, although pre-rendered cinematic cutscenes are also used.

The battle screen is a 3D representation of an area, such as a building's interior or an open grassland, in which the player commands the characters in battles against CPU-controlled enemies. While characters are super deformed on maps, the character models are more realistic and normal-scaled in combat. Final Fantasy VII is the first game in the series to have character models with fully rendered polygons, rather than 2D sprites. During battle sequences, the game uses the series' traditional Active Time Battle (ATB) system first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4-5 playable characters to participate in battle, Final Fantasy VII only allows three characters per battle.

Final Fantasy VII's skill system is built around the use of Materia—magical orbs that are placed in special slots on weapons and armor, allowing players to customize their party's ability to use magic, summons, and special abilities. However, most magic-based Materia also lowers an equipped character's physical attributes. In addition, certain types of Materia can be combined in a fixed number of ways to enhance their effects or produce other abilities. Summon spells feature in the game, equippable as Materia, with elaborately animated attacks. A modified form of Final Fantasy VI's "Desperation Attacks" appears in Final Fantasy VII as the "Limit Break." Every playable character has a bar that gradually fills up as they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle. Unlike Materia, each character has their own unique set of Limit Breaks, which are divided into four levels of strength, although one character, Cait Sith, has only two levels.

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