Versions and Re-releases
Final Fantasy has been remade several times for different platforms, and has frequently been packaged with Final Fantasy II in various collections. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in different areas, including graphics, sound, and specific game elements.
Title | Release | Country | System | Publisher | Notes |
---|---|---|---|---|---|
Final Fantasy | 1987 1990 |
Japan USA |
Famicom | Square | the original version |
Final Fantasy | 1989 | Japan | MSX2 | Micro Cabin | minor graphical upgrades, expanded music and sound effects; loading times |
Final Fantasy I・II | 1994 | Japan | Famicom | Square | a few graphical updates |
Final Fantasy | 2000 | Japan | WonderSwan Color | Square | background images in battle scenes, re-drawn sprites |
Final Fantasy I & II Premium Package Final Fantasy Origins |
2002 2003 |
Japan USA EUR |
PlayStation | Squaresoft | All-new, more detailed graphics, remixed soundtrack, FMV sequences, art galleries, memo save function |
Final Fantasy I & II: Dawn of Souls | 2004 | Japan USA EUR |
Game Boy Advance | Square Enix | 4 additional dungeons, updated bestiary, a few tweaks |
Final Fantasy | 2004 2006 2010 |
Japan Japan USA |
Mobile phone | Square Enix ? namco |
superior to the 8-bit original but less advanced than recent ports |
Final Fantasy | 2007 2007 2008 |
Japan USA EUR |
PSP | ? | higher-resolution 2D graphics, FMV sequences, remixed soundtrack, new dungeon, bonus dungeons and script from Dawn of Souls |
Final Fantasy | 2009 2009 2010 |
Japan USA EUR |
Wii Virtual Console | Square Enix | emulation of original NES version |
Final Fantasy | 2010 | worldwide | iOS | Square Enix | based on the PSP version |
Final Fantasy | 2012 | worldwide | Windows Phone | Square Enix | based on the iOS version |
Final Fantasy | 2012 | worldwide | Android | Square Enix | based on the iOS version |
Final Fantasy was first re-released for the MSX2 system and was published by Micro Cabin in Japan in June 1989. It had access to almost three times as much storage space as the Famicom version, but suffered from problems not present in Nintendo's cartridge media, including noticeable loading times. There were also minor graphical upgrades, improved music tracks and sound effects.
In 1994, Final Fantasy I・II, a compilation of Final Fantasy and Final Fantasy II, was launched for the Famicom. This version was only released in Japan and had very few graphical updates.
The WonderSwan Color remake was released in Japan on December 9, 2000, and featured many new graphical changes. The 8-bit graphics of the original Famicom game were updated, battle scenes incorporated full background images, and character and enemy sprites were re-drawn to look more like the ones from the Super Famicom Final Fantasy games.
In Japan, Final Fantasy and Final Fantasy II were re-released both separately and as a combined game for the PlayStation. The collection was released in Japan in 2002 as Final Fantasy I & II Premium Package and in Europe and North America in 2003 as Final Fantasy Origins. This version was similar to the WonderSwan Color remake and featured several changes such as more detailed graphics, a remixed soundtrack, added full motion video sequences, art galleries of Yoshitaka Amano's illustrations and a memo save function. On December 18, 2012 the port will be re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release.
Final Fantasy I & II: Dawn of Souls is, like Final Fantasy Origins, a port of the first two games in the series and was released for the Game Boy Advance in 2004. The Dawn of Souls version incorporates various new elements, including four additional dungeons, an updated bestiary, and a few tweaks.
Square Enix released a version of Final Fantasy for two Japanese mobile phone networks in 2004; a version for NTT DoCoMo FOMA 900i series was launched in March under the title Final Fantasy i and a subsequent release for CDMA 1X WIN-compatible phones was launched in August. Another titular version was released for SoftBank Yahoo! Keitai phones on July 3, 2006. Graphically, the games are superior to the original 8-bit game, but not as advanced as many of the more recent console and handheld ports.
Square Enix planned to release this version for North American mobile phones in 2006, however, it was 2010, before it was released, in collaboration with Namco. It retains the game difficulty and MP System from the original Famicom version. Other elements such as updated graphics, spell names, monster names, bosses, items and areas are borrowed from the Game Boy Advance / Wonderswan Color versions (however this version does not feature additional areas and monsters present in the GBA version). Game data is saved as in the original Famicom version (by using Tent, Sleeping Bag and Cottage or by going into an inn). However there are now three save game slots and a "Temporary Save" option available in the game.
For the 20th anniversary of Final Fantasy, Square Enix remade Final Fantasy and Final Fantasy II for the PlayStation Portable. The games were released in Japan and North America in 2007, and in PAL territories in 2008. The PSP version features higher-resolution 2D graphics, full motion video sequences, a remixed soundtrack, and a new dungeon as well as the bonus dungeons from Dawn of Souls. The script is the same as in the Dawn of Souls version, aside from the new dungeon.
Square Enix released the original NES version of the game on the Wii's Virtual Console service in Japan on May 26, 2009, in North America on October 5, 2009 and in the PAL region as an import on May 7, 2010.
On February 25, 2010, Square Enix released the iOS version of Final Fantasy, based on the PSP port with touch controls, worldwide.
On June 13, 2012, Square Enix released the Windows Phone version, which is based on the iOS version.
On July 27, 2012, Square Enix released an Android port, which is also based on the iOS version. .
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Famous quotes containing the word versions:
“The assumption must be that those who can see value only in tradition, or versions of it, deny mans ability to adapt to changing circumstances.”
—Stephen Bayley (b. 1951)