Final Fantasy IX - Development

Development

Development of Final Fantasy IX began before Square had finished development on Final Fantasy VIII. The game was developed in Hawaii as a compromise to developers living in the United States. As the series' last game on the PlayStation, Sakaguchi envisioned a "reflection" on the older titles of the series. Leading up to its release, Sakaguchi called Final Fantasy IX his favorite Final Fantasy game as "it's closest to ideal view of what Final Fantasy should be". This shift was also a response to demands from fans and other developers. Additionally, the team wanted to create an understandable story with deep character development; this led to the creation of Active Time Events. The actual scenario for the title was written by Sakaguchi.

In the game's conceptual stage, the developers made it clear that the title would not necessarily be Final Fantasy IX, as its break from the realism of Final Fantasy VII and Final Fantasy VIII may have alienated audiences. This led fans to speculate that it would be released as a "gaiden" (side story) to the main series. By late 1999, however, Square had confirmed that the game would indeed be published as Final Fantasy IX, and by early 2000, the game was nearly finished. The developers made several adjustments to the game, such as changing the ending seven times.

The game's developers sought to make the game's environment more "fantasy-oriented" than its PlayStation predecessors. Since the creators wanted to prevent the series from following a redundant setting, Final Fantasy IX distinctly breaks from the futuristic styles of Final Fantasy VII and Final Fantasy VIII by reintroducing a medieval setting. In the game, steam technology is just beginning to become widely available; the population relies on hydropower or wind power for energy sources, but sometimes harness Mist or steam to power more advanced engines. Continuing with the medieval theme, the game's setting is inspired by Norse and Northern European mythology. According to director Hiroyuki Ito, " attracted to European history and mythology because of its depth and its drama". The main Final Fantasy IX website says the development of the game's world serves as a culmination of the series by blending the "successful elements of the past, such as a return to the fantasy roots," with newer elements. The creators made the characters a high priority. The return to the series' roots also affected the characters' designs, which resulted in characters with "comic-like looks". Composer Nobuo Uematsu commented that the design staff attempted to give the characters realism while still appearing comic-like. To accomplish this, and to satisfy fans who had become used to the realistic designs of Final Fantasy VIII, the designers stressed creating characters with whom the player could easily relate.

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