Consequences
Occasionally, uncontrolled feature creep can lead to products far beyond the scope of what was originally intended. For example, the video game The Elder Scrolls: Arena was originally intended to be a "medieval style gladiator game", however due to feature creep the game quickly expanded into a large open role-playing game, spawning several sequels. Another example of this is the game Shogun: Total War, which was originally intended to be simply a "B-grade" combat simulation game, but also expanded to produce multiple sequels. Microsoft's Windows Vista was planned to be a minor release between Windows XP and then the codenamed Windows "Blackcomb" (Windows 7), but it turned out to become a major release which took 5 years of development. However, a more common consequence of feature creep is to produce the cancellation of the product, which almost invariably becomes more expensive than was originally intended.
Read more about this topic: Feature Creep
Famous quotes containing the word consequences:
“If you are prepared to accept the consequences of your dreams ... then you must still regard America today with the same naive enthusiasm as the generations that discovered the New World.”
—Jean Baudrillard (b. 1929)
“The medium is the message. This is merely to say that the personal and social consequences of any mediumthat is, of any extension of ourselvesresult from the new scale that is introduced into our affairs by each extension of ourselves, or by any new technology.”
—Marshall McLuhan (19111980)
“Every expansion of government in business means that government in order to protect itself from the political consequences of its errors and wrongs is driven irresistibly without peace to greater and greater control of the nations press and platform. Free speech does not live many hours after free industry and free commerce die.”
—Herbert Hoover (18741964)