Consequences
Occasionally, uncontrolled feature creep can lead to products far beyond the scope of what was originally intended. For example, the video game The Elder Scrolls: Arena was originally intended to be a "medieval style gladiator game", however due to feature creep the game quickly expanded into a large open role-playing game, spawning several sequels. Another example of this is the game Shogun: Total War, which was originally intended to be simply a "B-grade" combat simulation game, but also expanded to produce multiple sequels. Microsoft's Windows Vista was planned to be a minor release between Windows XP and then the codenamed Windows "Blackcomb" (Windows 7), but it turned out to become a major release which took 5 years of development. However, a more common consequence of feature creep is to produce the cancellation of the product, which almost invariably becomes more expensive than was originally intended.
Read more about this topic: Feature Creep
Famous quotes containing the word consequences:
“There are more consequences to a shipwreck than the underwriters notice.”
—Henry David Thoreau (18171862)
“Results are what you expect, and consequences are what you get.”
—schoolgirls definition, quoted in Ladies Home Journal (New York, Jan. 1942)
“Without being forgiven, released from the consequences of what we have done, our capacity to act would ... be confined to one single deed from which we could never recover; we would remain the victims of its consequences forever, not unlike the sorcerers apprentice who lacked the magic formula to break the spell.”
—Hannah Arendt (19061975)