Consequences
Occasionally, uncontrolled feature creep can lead to products far beyond the scope of what was originally intended. For example, the video game The Elder Scrolls: Arena was originally intended to be a "medieval style gladiator game", however due to feature creep the game quickly expanded into a large open role-playing game, spawning several sequels. Another example of this is the game Shogun: Total War, which was originally intended to be simply a "B-grade" combat simulation game, but also expanded to produce multiple sequels. Microsoft's Windows Vista was planned to be a minor release between Windows XP and then the codenamed Windows "Blackcomb" (Windows 7), but it turned out to become a major release which took 5 years of development. However, a more common consequence of feature creep is to produce the cancellation of the product, which almost invariably becomes more expensive than was originally intended.
Read more about this topic: Feature Creep
Famous quotes containing the word consequences:
“The medium is the message. This is merely to say that the personal and social consequences of any mediumthat is, of any extension of ourselvesresult from the new scale that is introduced into our affairs by each extension of ourselves, or by any new technology.”
—Marshall McLuhan (19111980)
“Without being forgiven, released from the consequences of what we have done, our capacity to act would ... be confined to one single deed from which we could never recover; we would remain the victims of its consequences forever, not unlike the sorcerers apprentice who lacked the magic formula to break the spell.”
—Hannah Arendt (19061975)
“Resistance is feasible even for those who are not heroes by nature, and it is an obligation, I believe, for those who fear the consequences and detest the reality of the attempt to impose American hegemony.”
—Noam Chomsky (b. 1928)