Family Business (game) - Game Play

Game Play

Players hold five cards, drawing a sixth at the beginning of their turn. Players take turns in order (clockwise) using attack/rescue cards or discarding. Players can also use block cards whenever they want to, even if it is not their turn. When a player uses a block card, the turn automatically goes to them, regardless of who went last, and that player draws two cards (one because it is the beginning of their turn, and one to replace the block card just played).

The object of the game is to be the last mob with any mobsters alive. Mobsters are eliminated by being contracted by other mobs. A contract places one mobster from any gang on the hit list. When there are six or more mobsters on the hit list, a mob war begins, killing one mobster each turn in the order they were placed on the list. The mob war ends when there are no mobsters left alive on the hit list.

Towards the end of the game (when there are six or fewer mobsters alive total between the remaining mobs), the "mob war" is always on and cannot be stopped. The last player left alive wins.

Read more about this topic:  Family Business (game)

Famous quotes containing the words game and/or play:

    Wild Bill was indulging in his favorite pastime of a friendly game of cards in the old No. 10 saloon. For the second time in his career, he was sitting with his back to an open door. Jack McCall walked in, shot him through the back of the head, and rushed from the place, only to be captured shortly afterward. Wild Bill’s dead hand held aces and eights, and from that time on this has been known in the West as “the dead man’s hand.”
    State of South Dakota, U.S. public relief program (1935-1943)

    We can never establish with certainty what part of our relations with others is the result of our emotions—love, antipathy, charity, or malice—and what part is predetermined by the constant power play among individuals.
    Milan Kundera (b. 1929)