Gameplay
Much of the game takes place in space, with the player flying a ship from a third-person overhead perspective. The player has the option of engaging in both combat and trade. Players are able to fly through hundreds of star systems, which are connected to each other by hyperlinks. Ships travel between star systems along the hyperlinks by engaging their hyperdrive, a form of faster-than-light travel. In Nova, wormholes or hypergates may also be utilized for instantaneous travel. Most systems contain stellar objects such as planets and space stations. Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship. The plot is advanced through missions available from facilities on planets as well as NPCs flying through space. Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral. They can choose to be a trader or a mercenary or an asteroid miner among a number of things or a combination of several.
The three games are alike in gameplay only; the universe and plot are completely separate and unrelated between the releases (though EV Nova contains the Kestrel from EV with a description of being from another universe). Each release's engine contains improvements on the previous version, although by far the most significant improvements were made in the third release.
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